Press kit

Everything you need to write about us.

Facts, logos, key art and screenshots. Free to use for coverage, reviews, streams and videos, including monetized ones.

Fervo

Studio
Fervo, independent game studio
Name
Latin fervō, “I boil”
Website
fervogame.com
Press contact
hello@fervogame.com
Social
X @Fervo_Q7Q · YouTube
Games
Ringfort, One Mote — both coming soon to Steam
Brand assets · SVG + PNG · 0.0 MB

Orange #FF6A13 on near-black #0B0B0F. Please don't recolor or distort the mark.

01 · Async auto-battler

Ringfort

An asynchronous auto-battler where six ringforts fight all at once. Spend cattle on items, arrange them on your walls, chase race bonds or cross-race item styles, and take on both neighbours every round. Be the last fort standing, then climb six rings to become High King.

Includes the fact sheet, transparent logo, icon, full-resolution key art, store capsules and 8 screenshots.

Genre
Asynchronous auto-battler
Platform
PC (Windows) · Steam
Status
Coming soon to Steam
Release date
Not announced yet
Price
Not announced yet
Languages
English, Simplified Chinese, Traditional Chinese, Русский, Español, Português (Brasil), Deutsch
Opponents
Simulated player snapshots for now; real players’ lineups once online play opens
Generative AI
Yes, pre-generated art and music (see note below)

02 · Incremental / idle

One Mote

Grow a glowing web from a single mote of light. Every crystal you reach feeds the core, and the light plays a song. Collapse your web into a star, fill constellations, wake whole galaxies, then fold them back into one mote. An incremental game you can watch grow.

Includes the fact sheet, transparent logo, icon, full-resolution key art, store capsules and 8 screenshots.

Genre
Incremental / idle, automation
Platform
PC (Windows) · Steam
Status
Coming soon to Steam
Release date
Not announced yet
Price
Not announced yet
Length
6+ hours to the true ending, endless Deep Sky afterwards
Languages
English, 简体中文, 繁體中文, 日本語, Русский, Español, Português (Brasil), Deutsch
Generative AI
None. All visuals and audio are generated by the game’s own code